Dynamic Windows, aka dwindows, is a cross-platform GUI application toolkit with a C API. dwindows works with GTK2, GTK3, Windows API, OS/2 Presentation Manager, Cocoa (macOS and iOS), and Android.
Having a C API makes it possible to build bindings for other programming languages, like Pascal. Free Pascal already powers Lazarus, a rapid application development (RAD) tool for building cross-platform GUI applications in Pascal. There is a large overlap between the platforms covered by dwindows and Lazarus, with the notable exception of iOS.
Free Pascal is able to produce binaries for many processor architectures, including for the ARM CPU used in Android and iOS devices. For Lazarus, there is the excellent LAMW - the Lazarus Android Module Wizard - which extends Lazarus for building Android apps with native look-and-feel.
What Free Pascal and Lazarus don't have currently is a good iOS story. And here the C API of dwindows offers possibilities. Perhaps, it becomes feasible to build Android and iOS apps using a common Pascal code base for most of the required functionality.
At the moment, I've put together the littlest Pascal demo mobile app for dwindows. Here's a screenshot, Android phone on the left, iPhone on the right.
The code putting up the message box is the same:
procedure dwmain(argc: Integer; argv: PPChar); cdecl;
dw_init(TRUE, argc, argv);
dw_messagebox('Free Pascal + dwindows', DW_MB_OK or DW_MB_INFORMATION, 'Hello from Pascal, courtesy of dwindows!');
Scaffolding is different: on Android, the Pascal program is built as a shared library, dwindows is another shared library, while on iOS the Pascal program becomes an executable and dwindows is a framework.
My next step is to build a demo with more GUI widgets.
Beyond the short term, as I see it, the best approach to building Android/iOS apps with a common Pascal code base is to use HTML/CSS through the web widget, like what my fpwebview does for the desktop platforms. (Indeed, a recurring question for webview is whether it works for Android and iOS.)
Of course, the modern mobile phone is a powerful device, and a mobile app's requirements could go far beyond simply showing stuff on screen and accepting input via touch and virtual keyboard. To build fully fledged iOS apps with Free Pascal, there is probably no shortcut to building Pascal interfaces to the platform APIs for cameras, audio I/O, accelerometer, GPS, etc.Tags: Android, dwindows, iOS, Pascal